I value craft, push for innovation, and think in systems. I strive to build solutions that I am proud of - solutions that are useful to people, viable for the business, and invisible to both.

Microsoft · Redmond, WA

Principal Product Design Manager

Agentic Collab Experiences

2025 — Present

What this taught me: that the next frontier of collaboration isn't between people — it's between people and agents. Leading design for agentic experiences means holding both the near-term usability and the longer-horizon question of what it means for software to act on your behalf. The hardest design problems here aren't visual. They're about trust, legibility, and control.

Microsoft · Redmond, WA

Senior Product Design Lead

Teams Core

2025

What this taught me: how to design at the center of a product hundreds of millions of people depend on daily. Teams Core is the surface where work actually happens — meetings, chat, presence, collaboration. Working here meant every decision had real stakes, and that shipping slowly was itself a kind of risk.

Microsoft · Redmond, WA

Senior Product Designer

Teams Platform

2018 — 2025

What this taught me: that platform design is a different discipline than product design — you're not just designing an experience, you're designing the rules by which thousands of other experiences get built. Seven years on Teams Platform gave me a deep fluency in extensibility, developer ecosystems, and the long-term consequences of foundational decisions.

University of Washington · Seattle, WA

BA Architecture

Division I Women's Soccer

2008 — 2012

Architecture trained me to think in systems, constraints, and the experience of moving through space — which turns out to be a remarkably good foundation for designing software. Playing D-I soccer at the same time taught me that high performance and deep collaboration aren't opposites. Both are still shaping how I work.

The field I work in doesn't hold still, and neither do I. I'm continuously learning — reading across AI research, product strategy, and adjacent disciplines — because the best design thinking I've done has always come from connecting ideas that weren't supposed to be related.

Design

  • Product strategy
  • Interaction design
  • Design systems
  • Prototyping
  • Visual design

Research

  • User research
  • Usability testing
  • Journey mapping
  • Jobs-to-be-done
  • Workshop facilitation

Tools & Context

  • Figma
  • Enterprise SaaS
  • AI product design
  • Cross-functional leadership
  • Agile / continuous discovery