Kelli Kreiter
Principal Product Designer
I value craft, push for innovation, and think in systems. I strive to build solutions that I am proud of - solutions that are useful to people, viable for the business, and invisible to both.
Experience
Microsoft · Redmond, WA
Principal Product Design Manager
Agentic Collab Experiences
What this taught me: that the next frontier of collaboration isn't between people — it's between people and agents. Leading design for agentic experiences means holding both the near-term usability and the longer-horizon question of what it means for software to act on your behalf. The hardest design problems here aren't visual. They're about trust, legibility, and control.
Microsoft · Redmond, WA
Senior Product Design Lead
Teams Core
What this taught me: how to design at the center of a product hundreds of millions of people depend on daily. Teams Core is the surface where work actually happens — meetings, chat, presence, collaboration. Working here meant every decision had real stakes, and that shipping slowly was itself a kind of risk.
Microsoft · Redmond, WA
Senior Product Designer
Teams Platform
What this taught me: that platform design is a different discipline than product design — you're not just designing an experience, you're designing the rules by which thousands of other experiences get built. Seven years on Teams Platform gave me a deep fluency in extensibility, developer ecosystems, and the long-term consequences of foundational decisions.
Education
University of Washington · Seattle, WA
BA Architecture
Division I Women's Soccer
Architecture trained me to think in systems, constraints, and the experience of moving through space — which turns out to be a remarkably good foundation for designing software. Playing D-I soccer at the same time taught me that high performance and deep collaboration aren't opposites. Both are still shaping how I work.
The field I work in doesn't hold still, and neither do I. I'm continuously learning — reading across AI research, product strategy, and adjacent disciplines — because the best design thinking I've done has always come from connecting ideas that weren't supposed to be related.
Craft & Tools
Design
- Product strategy
- Interaction design
- Design systems
- Prototyping
- Visual design
Research
- User research
- Usability testing
- Journey mapping
- Jobs-to-be-done
- Workshop facilitation
Tools & Context
- Figma
- Enterprise SaaS
- AI product design
- Cross-functional leadership
- Agile / continuous discovery